Welcome to Shift Progression 101
Today, we'd like to take you through a brief overview of how a typical "shift" on board one of UniTech's mandated stations will take place. A shift in Centration is equal to a round of a game - it lasts a certain amount of time until its objectives are met.
Please view this handy flow-chart type thing we've created as a visual aid to how a typical shift would progress.
You start off in a state-of-the-art space station, one of the many owned and controlled by UniTech, a megacorporation in our timeline, in the Keplar-16 solar system. You're on a mission of vital importance, and you have duties to carry out whether you're an engineer or a medical technician. You will go about doing what you do best in order to make sure the space station stays operational.
Maintenance Period aka Calm before the Storm
The maintenance period is a calm, a period of unknown time before the objectives of the mode become apparent to those involved or before the horrible events start occurring. This period is so that players can orient themselves to their surroundings, make any changes to their surroundings, and generally make the place feel more at home. Use this time to socialise, play with things or simply experiment.
All systems are go, time to stir things up! Sooner or later, someone inevitably breaks something, something breaks by itself or something terrible happens somewhere. There could be a death, a viral outbreak, a meteoroid collision, something small and subtle, or maybe nothing is happening at all. During the active period, the antagonists and protagonists of the round receive their instructions, while the rest of the crew are blissfully ignorant to who might be about to ruin their day.
The end of the shift is dictated by the server-settings and the mode. Once the shift-end objectives have been met, for example the antagonists has successfully murdered the Chief of Engineering and escaped, the server then has the choice to end and reset, or continue playing. We call the latter the Early-Sequel Period, and can be a great time to recover, socialise and further experiment with the game's systems.
Play it your way
Centration is played exactly how YOU want to play it. You can delve as deep as you want and get lost in LUA scripting and making machinery do useful or non-useful functions, you can spend the whole round in the bar telling stories of shifts long-past, or you could be fighting for your life for 3 hours straight. Your own and your fellow crew's decisions will dictate how the game plays and how it will end. No shift on Centration is the same.
I hope I've explained and elaborated on a lot of what you guys want to know about how a typical shift in Centration is played. Keep an eye on the site, like us on Facebook and follow us on twitter for regular updates and info from the team!